Can't see the whole play area off the edges, and cant even get past level 2. Music loop can be annoying, would say more if I could play more of the game.
Can't see the whole play area off the edges, and cant even get past level 2. Music loop can be annoying, would say more if I could play more of the game.
Thanks for replying! The height and width problem will be fixed soon :)
And yes, this game is supposed to be hard :p
A solid concept but 2 major issues. The suuuuper slooooow crawling score-screen takes you out of the gameplay for WAY too long and is frustrating to watch, and the lack of having any sort of sense of where you are, what obstacles are in the immediate area, and clear indiciation of where you will move when you click. Perhaps if you had some kind of radar-map? Or widened the field-of-view on the game itself? Or even little indicators at the edge of the screen telling you where stuff is out there. Also, having an arrow on the edge of the planet showing what direction you will launch would help a TON. Just suggestions on how to improve~!
Thanks! I will definitely look into fixing these issues and the 3rd suggestion has been repeated to me multiple times and is first on my list!
Edit: I'm still thinking about the second issue, in my opinion, the game gives you enough time to react to obstacles and where you are doesn't matter, as long as you don't hit the border. I can totally see how people that haven't played it for hours would have problems though! I'm considering what would be the best fix without ruining the look of the game. Arrows on the edge of the screen seems like a good idea, I just wonder if players will go towards the arrows and get themselves killed. :P
Overall, a good concept.
The trouble though, is there is no sense of scaling, or progression. Once the 30-floor upgrade is bought, the game becomes so fast and unforgiving that it is near impossible to gain enough points per-run to see the other upgrades as an attainable goal. Not to mention, that the treasures do not go up in value, so the player isn't even rewarded for facing a tougher challenge. Possibly scaling the value of treasure/coins as you go up in level would be a good idea? Would have liked to see if there was an actual "ending" at the top of the pit, but the frustration and lack of reward were enough to drain my attention. Fun while it lasted, but not for very long.
Just about the perfect analogy for what I'm going through right now, and I'm only in my 20's.... so much for midlife crisis...
Awesome presentation, game-feel, and sound-track!
A total retro experience with a modern polish! :D
Honestly I almost blew a gasket at how frustrating some of the platforming was,
Something so simple shouldn't take 20 tries!
I would always jump thinking I was going at the right angle, only to SLIGHTLY miss a landing,
mostly on the parts where you have to jump off a vine
Had the platforming not been so harsh I would have enjoyed it more, but as it stands it wasn't easy to look past my frustration to actually get absorbed into the story.
Clever Marketing!
Hey, it was enough to get me to buy the full version on Steam!
I haven't even gotten to the end once yet,
and I already say it was worth the cost!
Broken
2/3 games don't work and the guessing game is barely par for a "game"
Arghhh - Think that's a browser thing - I tested it on The Big 3 the other day and they all worked but I bet it still throws a wobbly on some versions of Mozilla & Chrome
Shame because the first game is actually pretty good.
and yes the Guessing Game ain't no Halo Reach !
Age 35, Male
College for Creative Studies
Michigan
Joined on 9/14/09