00:00
00:00
View Profile Rashoni

30 Game Reviews

7 w/ Responses

Honestly, growing up playing browser minigolf games all the way back in the early 2000's, this is probably the most satisfying, and fun one ive played in a LONG time. Being able to reset a hole at any point is GENIUS, and having an entire final level dedicated to sinking hole-in-ones is just the total cherry on top. The cover-your-screen hazards did get a little annoying at times, and the animated backgrounds with excessive shaking might not be good for people with motion-sickness, BUT also having independent volume-control for music/SFX is such a welcome feature! Seriously, this would have been on EVERY screen during free time in the computer lab. Excellent work!

Fun game! My only critique would be finding yourself stuck with no moves left to progress. Having either a board re-shuffle or something similar might help.

REALLY solid! The controls take a lot of getting-used to though, but it does make it an unexpected challenge. The pace is frantic even with all the upgrades available, and the 'days' always seem a bit too short. The overall balance seems to work, but with a little more room to breathe, I think more players would have a better time with it~. Grabbing ingredients seems a bit backwards, maybe if the furnace was closer to the counter? Again, it enforces the challenge, though grabbing incorrect ores can be frustrating. The colors of the ingredients dont match the recipe half the time, so visually it gets a bit confusing. STILL, a fun game~ Made it to day 15 on my 2nd try and my hand hurts from dancing on the arrow keys lol

theyippiesdev responds:

Thank you for playing it and giving such feedback, this is a late response but with time we noticed that some people had difficulty with differentiating colors on the recipe. Most of them had some type of daltonism, because we did the minerals to looking the same sillhoute this give them nothing else to differentiate them.

This is our fault because none of us (the devs) have this problem.

The only good side of this is that if you aren't sure or don't know if you have daltonism, this could be a hint, we encorage you to check it with various image test

I havent logged into this account in years, but I simply had to because this was such a fun experience. The game did lock up once or twice, but I didnt realize you could teleport to checkpoints, or that there even was a map until after I beat the boss. Probably the best pinball+adventure game ive ever played aside from the actual Sonic Spinball!

Interesting concept, but the tutorials hidden 2nd page made it hard to figure out until I re-checked. Also, I like the timing mechanic that feels similar to Shadow Hearts: Covenent, but the overall implementation is kinda janky. Still, a good idea, but in later levels with multiple attackers it gets almost impossible.

Clearly taking inspiration from Binding of Issac, Enter the Gungeon, and Resident Evil, overall a fun challenge! Though the screen-shake from every shot got a bit too distracting at times, and having too many moving things onscreen made the final boss chug to individual frames per-second. Still, great job!

Short, Sweet, Simple, and Fun.

Not bad!! Making the pursuit cars crash into each other was amusing as hell, but I wish there was a "Turning" upgrade to help with the excessive drifting. The collisions with the debris seemed alright, but the traffic cones seemed a bit too solid, even sending the player or the cop cars flying into the air! (Maybe ramps of some kind could be a feature in a sequel?~) Also, it BEGS for a brake-control to be able to make sudden stops. Constantly moving forward makes it hard to out-trick the pursuit cars. Overall, good game!

From the bottom of my heart, thank you for making this

Age 35, Male

College for Creative Studies

Michigan

Joined on 9/14/09

Level:
15
Exp Points:
2,237 / 2,500
Exp Rank:
27,963
Vote Power:
5.67 votes
Rank:
Scout
Global Rank:
32,720
Blams:
55
Saves:
238
B/P Bonus:
4%
Whistle:
Normal
Medals:
1,039